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Unity and HD Visuals

in the HD Render Pipeline

  • Ended
  • 200 US dollars
  • Online

Service Description

INSTRUCTOR: Tim Williams PREREQUISITES: Initial understanding of navigating Unity editor interface, setting up and editing scenes, and bringing in and modifying assets. Game engines are being adopted in many industries to easily create visual effects for recorded and interactive experiences, especially in themed entertainment. In this overview of Unity’s HD render pipeline you will learn to light characters and small environments, create visual effects and shaders using Unity’s VFX and Shader graph packages, and assemble all these visual elements into a short sequenced ride you will record into a final presentation video.

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